Tangy TD All Items Database & Loot Analysis
TangyWiki refreshed this item database on July 23, 2026 against official Steam announcements. Confirmed item-related updates include the Cauldron mechanic, several new March items such as Venom Bow, Pumpkin King, Ultra Vision Goggles, and Emerald Bow, plus additional Healer items and a new Healer Keystone.
Item planning changed meaningfully after the April 4 Endless Mode rebalance. Enemies now scale Armor and Magic Resist over time, Thunderclap shock chance was reduced, and Ghost detection Keystones were added, so the safest item plans avoid relying on one element or one old interaction.
Economy Management: The official Cauldron announcement describes a same-tier exchange: toss items in and choose an item from the same tier. Use that flexibility to reroll dead drops, but keep core materials until your build direction is clear.
Below is our comprehensive all items index. Each item is organized for fast comparison across rarity, type, effect, and build usefulness. Use the category filters below to optimize your search for build-specific requirements, item tier list checks, and Cauldron Simulator decisions.
For practical decisions, compare item choices with the best build hub for mode-specific priorities and the boss database when a weapon or effect is being tested against high-health targets.
⚔️ Tangy TD All Items Database
Complete Tangy TD equipment and material database refreshed for July 2026. Explore items, stats, rarities, tier list signals, and patch-checked build notes.
July 2026 Item Notes: Endless Rebalance and Tier Signals
Official Steam announcements confirm several item and system changes worth planning around: the Cauldron supports same-tier item exchange, March updates added multiple items including Venom Bow and Emerald Bow, and the April 4 Endless update changed Armor and Magic Resist scaling.
Treat Anubis, Desert biome, and Mummy-related item claims as preview material until the larger patch ships. For live runs, prioritize flexible damage coverage, Ghost detection planning, and item paths that still work if one element runs into scaling resistance.
Tier signals on this page are comparison aids, not official rankings. Evaluate an item by class fit, game mode, resistance scaling, boss reliability, and Cauldron opportunity cost before treating a community tier label as a universal answer.
Wand of Lightning
A crackling wand that turns the Healer into a formidable crowd-control DPS hybrid.
Chains lightning through 4-5 enemies
Pumpkin King
The spectral crown of the harvest lord. Provides excellent survivability and explosive utility.
Summons a golem that explodes on death
Emerald Bow
Crafted from living crystal. Each successive hit on the same target increases damage.
Pierce arrows with damage ramp
Venom Bow
Corrodes enemy armor over time. Strong for Archer builds that need sustained pressure on bosses and high-HP targets. Cross-checked against the official March item-addition notes.
Poison-oriented bow added in the March 17 official update alongside other new items.
Ultra Vision Goggles
Allows archers to function as specialized boss-killers, ignoring trash mobs to focus down large threats.
+40% range, targets highest HP
Flame Blade
A legendary blade wreathed in eternal flame. Use it when a Defender build needs fire coverage; Desert and Anubis-specific performance should be rechecked after the larger patch ships.
Attacks ignite enemies, dealing burn damage over 4s.
Life Amulet
Increases HP and provides health regeneration. Useful as a general sustain accessory while preview-only Anubis mechanics remain unconfirmed.
Thunder Armor
Storm-forged plate armor. Useful for Defender setups that want passive retaliation, but exact Endless performance should be tested after each balance pass.
Releases a lightning counterattack dealing 20 magic damage when hit.
Crit Ring
Increases critical hit rate and critical hit damage.
Compound Bow
A high tension bow. Faster projectile speed but lower base damage.
Quiver
Holds many arrows. Passively increases attack speed of bows.
Heavy Shield
A massive slab of reinforced metal. High block chance.
Supreme Goggles
Advanced optics for precise targeting.
Bouncy Balls
They bounce.
Healing Circle Wand
Heals.
War Banner
A rallying banner.
Bearer Helmet
A sturdy iron helmet with reinforced visor. Base crafting material for advanced headgear.
Iron Ring
A simple ring.
Thunderclap Wand
Shocking.
Lantern
Lights the way.
Healer's Charm
A radiant charm that amplifies healing output and grants protective shields. Healer item planning matters more after official updates added Healer items and made Healing Power visible.
Healing pulses also grant a 3s damage reduction shield to nearby allies.
Frost Totem
A frozen ward that helps cluster enemies in kill zones. Recheck slow behavior after patches because the April 4 official notes changed how cold damage scales chill.
Deploys a Frost Nova that slows enemies in an area. Treat exact radius and duration as community-tested values.
Void Essence
A swirling mass of pure nothingness. Used in the Cauldron to craft the most powerful endgame gear.
Ancient Seed
A pulsating seed from the heart of the great forest. Potent for nature-based synergies.
Fire Core
The burning heart of an Inferno Golem. Radiates intense heat.
Frost Shards
Crystalline fragments from a Frost Revenant. Essential for ice-infusion.
Superheated Blade
A blade that has transcended the physical realm of heat. The ultimate evolution of fire weaponry.
High-tier fire weapon concept for burn-focused Defender paths.
Plague-Blight Piercer
The unholy fusion of the Venom and Emerald bows. A catastrophe in projectile form.
Critical hits apply both Bleed and 5 stacks of Venom. Arrows pierce up to 4 targets.
World Tree Heart
A sliver of the world's life force. Provides ultimate sustain for late-game Endless runs.
Allies within range receive 15% damage reduction and are immune to all DOT effects.
Ice Piercer
An ice-infused longbow. Perfect for kiting fast-moving bosses in the Ice Biome.
Hits apply a 30% movement slow for 3s. Critical hits Freeze targets for 1s.
Saint's Scepter
A consecrated scepter that amplifies the Healer's ability to sustain the frontline.
Pulse heals cleanse 1 negative status effect from all allies.
Nature's Grasp
A staff teeming with druidic energy. Literally drags enemies to a halt.
Attacks have a 20% chance to Entangle enemies, rooting them for 1.5s.
Eldritch Crown
A cursed crown forged from the Pumpkin King's essence and the void.
Increases void damage by 40% and grants a shadow shield during boss fights.
Titan's Shield
Forged from massive iron slabs. A mobile fortress for the Defender.
Nearby allies gain +10 Armor. Blocks have a chance to Stun the attacker.
Frost Nova Ring
A ring that pulses with the freezing energy of the north.
Trigger a Frost Nova (3-tile) every 10s, slowing enemies by 35%.
Iron Sword
A basic blade.
Long Bow
Standard issue bow.
Iron Plate
Simple chestpiece.
Wooden Staff
Basic magical focal point.
Healing Wand
Novice healer tool.
Holy Water
Consecrated liquid.
Thunder Essence
Electrified core.
Iron Essence
Concentrated metallic power.
Poison Sac
A sac filled with concentrated venom, harvested from poisonous forest creatures. Key ingredient for DOT builds.
